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Diablo 2 Guide: Paladin
Page 1 - Use your paladin character to his fullest extent
Diablo II is probably one of the most popular games right now. Now that Blizzard has got
their Battle.net servers working decently online playing is in its prime. One of the most
important aspects of Diablo 2 is multiplayer. Barbarians and Necromancers seem to be ruling
the ladder rankings currently. So, choosing a character other than them can be pretty tricky.
In order to use a Paladin most efficiently one must choose the skills he/she learns wisely.
There are a number of auras and skills within the Paladins skill tree that are, for the
most part, worthless. If you're clueless as to what to do with a Paladin, keep reading,
this will do you more good than harm.
Before We Get Going
Well, first you have to know why you want to pick a Paladin, and then you should decide on which
aura tree you want to focus on and what certain skills are most important to you. If you decide
Offensive, you'll be working on skills like concentration, and thorns. If you decide to go Defensive,
you'll be working on auras like Defiance and Redemption. Either way, it's your choice.
Paladins Are Everyone's Friend
One thing you need to understand is that a Paladin is extremely useful in parties due to
their auras, which not only help the paladin but spread to everyone in the party. The thing
is, if you are going to have a big co-op party, the group will be a lot better off
having a paladin around to add to their damage, life, armor, etc. However, if you are the
Paladin, you're going to have to protect yourself.
The Offensive Paladin
A very nice combo with the paladin is the Charge/Concentration combo, which can result in
1000 or more damage per hit at higher levels. That can lead to the easy slaughtering of
unique monsters. This is due to the way charge knocks back yout target. The knock back will
give you more room to charge at him again, meaning you'll get to keep charging until you
run out of room. Unique enemies are not very challenging for paladins when battled one on
one. The only unique monsters I've heard people have troubles with are the lightning
enchanted ones, but those aren't too much of a problem if you use the hit and run method
and do it over and over. Charge is probably the Paladin's most important skill and should
be taken into serious consideration.
As the Offensive Paladin, you will be dealing with auras Thorns, Concentration, Blessed
Aim, Conviction, Holy Fire, Holy Freeze, and Holy Shock. The auras you should focus on
are: Thorns, Concentration, Conviction. These auras, if you follow this guide well, will
aid you greatly while leveling up and dueling.
Thorns is very good when fighting barbarians and high damage monsters. When you
are surrounded by groups of high damaging enemies, thorns is a great aura to have on
because when they hit you they'll just be killing themselves in nearly one hit at higher
levels, leaving less for you to kill. Concentration can be useful with a group of
surrounding enemies in conjunction with zeal, because of the chance of uninterrupted
attack. However, it shines when you use it with charge, which I cannot emphasize enough.
Conviction will lower the resistances and defense of everyone within the radius specified. Not only will
it take away their resistances if you have some kind of elemental attack, but it will also be like
having blessed aim on, because it lowers their defense, therefor allowing you to hit them
more.
The offensive Paladin style can be dangerous at times because you don't concentrate
on hit reduction or life regeneration. You might get smacked around really hard at times.
There are a couple solutions to this. Namely to use thorns and quaff a lot of potions or
use charge to pick enemies off one by one.
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